Companion display module to a main display screen for displaying auxiliary information not displayed by the main display screen and a processing method therefor

ABSTRACT

There is provided an electronic device operable with a computer. The computer can be configured to run/execute a program which can be associated with graphic based data and audio based data. The computer can include a main display screen which can be configured to display information based on graphic based data. The electronic device can include a display module which can be configured to display auxiliary information. Auxiliary information displayed by the display module, but not the main display, is derivable based on audio based data

FIELD OF INVENTION

The present disclosure generally relates to a computer having a maindisplay screen for displaying information and an electronic devicehaving a companion display module, to the main display screen, whichdisplays auxiliary information not displayed by the main display screen.

BACKGROUND

Generally, in gaming, the computer on which the game is played displaysgame based graphics as a gamer plays the game.

As games become more sophisticated, graphics displayed generally becomemore detailed. Moreover, as gamers play a game by controlling a gamecharacter, it is appreciable that the computer screen generally showsgraphics related to the controlled game character. Such related graphicsinclude, for example, changing scenarios as the game character is movedand/or actions related to the controlled game character.

However, it is appreciable that at the same time activities of the gamercontrolled game character is shown on the computer screen, activities ofother characters in the game which may be computer controlled and/orcontrolled by another gamer (e.g., in the case of a MassivelyMultiplayer Online Role Playing Game) need not necessary be visuallyperceivable via the computer screen. For example, other characters(i.e., other than the aforementioned gamer controlled game character)may be moving in the background and do not appear in the scene where theaforementioned gamer controlled game character appears at a currentpoint in time. Specifically, the other characters need not necessarilyappear in the same scene as the gamer controlled game character.Therefore, activities (e.g., movement) of these other characters whichmay be of interest to the gamer may, unfortunately, not be visuallyperceivable via the computer screen at a current point in time when thegamer controlled game character is shown.

Therefore, gaming experience may be detracted as capability of thecomputer screen to appropriately provide display for sophisticated games(e.g., a Massively Multiplayer Online Role Playing Game) may be limited.

It is therefore desirable to provide a solution to address the foregoingproblem.

SUMMARY OF THE INVENTION

In accordance with an aspect of the disclosure, there is provided anelectronic device operable with a computer. The computer can beconfigured to run/execute a program which can be associated with graphicbased data and audio based data.

The computer can include a main display screen which can be configuredto display information based on graphic based data.

The electronic device can include a display module (e.g., asupplementary display screen) which can be configured to displayauxiliary information.

Auxiliary information can be related to information being displayed viathe main display screen. Moreover, such auxiliary information is notdisplayed by the main display screen. Specifically, auxiliaryinformation is not visually perceivable via the main display screen atthe same point in time the main display screen displays theaforementioned information based on graphic based data. Furthermore,auxiliary information displayed by the display module, but not the maindisplay screen, can be derived based on audio based data.

In one embodiment, auxiliary information displayed via the displaymodule relates to an object of interest. The object of interest can beassociated with audio based data audibly perceivable via the computer.The graphic based data can, for example, be associated with anenvironment and auxiliary information is associable with approximatelocation of the object of interest within the environment. Moreover,audio based data associated with the object of interest corresponds tosound effect associated with the object of interest.

In accordance with another aspect of the disclosure, there is provided aprocessing method associated with a system which can include a computerand an electronic device. The computer can be configured to signalcommunicate with the electronic device.

The processing method can include a selection step where a user of thecomputer selects an object of interest and an identification step whereaudio based data associated with the selected object of interest isidentified at the computer.

The processing method can also include a derivation step wheresupplementary signals are generated, at the computer, based on theidentified audio based data.

Moreover, the processing method can include a transmission step wheregenerated supplementary signals are communicated from the computer tothe electronic device and an output step where received supplementarysignals are processed to generate at least one visual cue visuallyperceivable via the electronic device but not the computer.

BRIEF DESCRIPTION OF THE DRAWINGS

Embodiments of the disclosure are described hereinafter with referenceto the following drawings, in which:

FIG. 1a shows a system which can include a computer which cancommunicate with an electronic device, according to an embodiment of thedisclosure;

FIG. 1b shows the computer and the electronic device of FIG. 1a infurther detail, according to an embodiment of the disclosure;

FIG. 1c shows an exemplary scenario where the computer of FIG. 1a can bea gaming laptop and the electronic device 104 of FIG. 1a can be aSmartphone, according to an embodiment of the disclosure; and

FIG. 2 shows a flow diagram for a processing method in association withthe system of FIG. 1a , according to an embodiment of the disclosure.

DETAILED DESCRIPTION

Representative embodiments of the disclosure, for addressing theforegoing problem(s), are described hereinafter with reference to FIG. 1and FIG. 2.

Specifically, the present disclosure contemplates an electronic devicehaving a display module which is capable of functioning as, for example,a complementary display. The electronic device can be operated with acomputer having a screen. In this regard, the screen of the computer canbe considered a main display screen and the display module of theelectronic device can be considered to be, for example, a supplementarydisplay relative to the main display screen. The supplementary displaycan be in the form of, for example, a supplementary display screen whichcan be considered to be a complementary display screen to the maindisplay screen. Preferably, the electronic device is a portable typedevice which can be configured to display, via its display module,information auxiliary to information being displayed by the main displayscreen. Therefore, the display module can display auxiliary informationwith reference to information being displayed by the main displayscreen. Preferably, such auxiliary information is not displayedby/visually perceivable via the main display screen and can be derivedvia audio based data audibly perceivable via the computer as will bediscussed with reference to FIG. 1 and FIG. 2 hereinafter.

FIG. 1a shows a system 100 in accordance with an embodiment of thedisclosure. The system 100 can include a computer 102 (e.g.,Smartphones, Tablets, Laptops, Desktop computers) which is suitable forgaming. The system 100 can further include an electronic device 104(e.g., Smartphones, Tablets, Laptops, pointing devices such as a mouse,keyboards or another computer similar to the computer 102). The computer102 can be coupled to the electronic device 104 such that the computer102 can communicate with the electronic device 104. Coupling between thecomputer 102 and the electronic device 104 can be via one or both ofwired coupling and wireless coupling.

Each of the computer 102 and the electronic device 104 can include abody such as a casing (not shown) shaped and dimensioned to carry,respectively, a screen 102 a and a display module 104 a. The screen ofthe computer 102 can be considered a main display screen 102 a and thedisplay module 104 a of the electronic device 104 can be considered asupplementary display 104 a relative to the main display screen 102 a.In general, the main display screen 102 a displays information generatedin respect of the computer 102 at a current point in time and thesupplementary display 104 a displays information related to that beingdisplayed by the main display screen 102 a, but such related information(i.e., displayed by the supplementary display 104 a) is not displayed bythe main display screen 102 a at that same current point in time.Therefore, it is appreciable that the supplementary display 104 adisplays information auxiliary to information being displayed by themain display screen 102 a. Specifically, the supplementary display 104 acan display auxiliary information with reference to information beingdisplayed by the main display screen 102 a. As such, the supplementarydisplay 104 a can be considered to be a companion/complementary display(e.g., a companion/complementary display screen) to the main displayscreen 102 a.

Since auxiliary Information is displayed only via the supplementarydisplay screen 104 a and not the main display screen 102 a and suchauxiliary information is related to information being displayed by themain display screen 102 a, it is appreciable that there is a need toderive such auxiliary information. As will be discussed in furtherdetail with reference to an exemplary scenario, such auxiliaryinformation can be derived using, for example, audio based datagenerated by, and audibly perceivable via, the computer 102.

The system 100 will be discussed in further detail with reference toFIG. 1b hereinafter.

Referring to FIG. 1b , the computer 102 can further include an inputportion 102 b, a processing portion 102 c, a visual portion 102 d, anaudio portion 102 e and a transceiver portion 102 f. The body (e.g.,casing) of the computer 102 can be further shaped and dimensioned tocarry the input portion 102 b, the processing portion 102 c, the visualportion 102 d, the audio portion 102 e and the transceiver portion 102f.

The visual portion 102 d can include a display driver (not shown). Theaudio portion 102 e can include an audio processor 102 g, an audioamplifier 102 h and a plurality of speaker drivers 102 i.

The input portion 102 b can be coupled to the processing portion 102 c.The processing portion 102 c can be coupled to each of the visualportion 102 d, the audio portion 102 e and the transceiver portion 102f.

In regard to the visual portion 102 d, the display driver can be coupledto the processing portion 102 c. The display driver can be furthercoupled to the main display screen 102 a.

In regard to the audio portion 102 e, the audio processor 102 g can becoupled to the processing portion 102 c. The audio processor 102 g canbe further coupled to the audio amplifier 102 h. The audio amplifier 102h can be coupled to the plurality of speaker drivers 102 i. In oneexample, the plurality of speaker drivers can include a first speakerdriver, a second speaker driver, a third speaker driver and a fourthspeaker driver. The first speaker driver can, for example, correspond toa front left (i.e., “FL” as indicated in FIG. 1b ) channel speaker. Thesecond speaker driver can, for example, correspond to a front right(i.e., “FR” as indicated in FIG. 1b ) channel speaker. The third speakerdriver can, for example, correspond to a rear left (i.e., “RL” asindicated in FIG. 1b ) channel speaker. The fourth speaker driver can,for example, correspond to a rear right (i.e., “RR” as indicated in FIG.1b ) channel speaker. Audio output from the computer 102 can be via theplurality of speaker drivers 102 i. In a more specific example, audiooutput from the computer 102 can include FL audio output, FR audiooutput, RL audio output and/or RR audio output via the FL channelspeaker, the FR channel speaker, the RL channel speaker and/or the RRchannel speaker respectively.

Earlier mentioned, coupling between the computer 102 and the electronicdevice 104 can be via one or both of wired coupling and wirelesscoupling.

In regard to wireless coupling, the computer 102 can be coupled to theelectronic device 104 via a communication network 106. Specifically, thecomputer 102 can be configured to wirelessly signal communicate with theelectronic device 104 via the communication network 106. Thecommunication network 106 can include, for example, Bluetooth basedcommunication, Infrared based communication and/or Wi-Fi basedcommunication.

In regard to wired coupling, the computer 102 can be coupled to theelectronic device 104 via hardwiring. For example, the computer 102 canbe coupled to the electronic device 104 via a cable (not shown).

The electronic device 104 display module 104 a (i.e., also referable assupplementary display 104 a) can, in one embodiment, be configured fordisplay in accordance with audio output from the computer 102. Moreover,the supplementary display 104 a can be in the form of a display screen.

More specifically, display by the supplementary display 104 a can, forexample, be partitioned based on audio output from the computer 102. Yetmore specifically, the supplementary display 104 a can, for example, bepartitioned into four sections corresponding to the FL channel speaker,the FR channel speaker, the RL channel speaker and the RR channelspeaker.

As shown, display by the supplementary display 104 a can be partitionedinto four equal sections by a vertical axis 108 a and a horizontal axis108 b, in accordance with an embodiment of the disclosure. In thisregard, the display by the supplementary display 104 a can, for example,be partitioned into a first quarter 108 c indicative of FL audio output,a second quarter 108 d indicative of FR audio output, a third quarter108 e indicative of RL audio output and a fourth quarter 108 findicative of RR audio output. It should be noted that the vertical andhorizontal axes 108 a/108 b are included in this discussion to merelyillustrate a possible manner of demarcating display by the supplementarydisplay 104 a and need not necessarily be visually perceivable (i.e.,the vertical and horizontal axes 108 a/108 b can be imaginary lineswhich are not visually perceivable).

Operationally, the processing portion 102 c can be configured torun/execute a software program. Based on the software program being run,output signals can be generated and communicated from the processingportion 102 c. Output signals can include one or both of visual basedoutput signals and audio based output signals. In this regard, thesoftware program can be associated with one or both of graphics baseddata and audio based data which can be processed to generate,respectively, visual based output signals and audio based outputsignals.

Visual based output signals can be communicated to the visual portion102 d for further processing (e.g., by the display driver) so that thevisual based output signals can, for example, be in a format suitablefor display (i.e., visually perceivable by a user) of graphics by themain display screen 102 a.

Audio based output signals can be communicated to the audio portion 102e for further processing. Specifically, the audio based output signalscan be processed by the audio processor 102 g and the audio amplifier102 h. The processed audio based output signals can be output via theplurality of speaker drivers 102 i for audible perception by a user. Forexample, audio based output signals can include a FL channel signal, aFR channel signal, a RL channel signal and a RR channel signal. The FLchannel signal, the FR channel signal, the RL channel signal and the RRchannel signal can be processed by the audio processor 102 g and theaudio amplifier 102 h. The processed FL channel signal, the processed FRchannel signal, the processed RL channel signal and the processed RRchannel signal can be output by the FL channel speaker, the FR channelspeaker, the RL channel speaker, the RR channel speaker respectively.Outputs from the FL channel speaker, the FR channel speaker, the RLchannel speaker, the RR channel speaker can be referred to as FL audiooutput, FR audio output, RL audio output and RR audio outputrespectively.

Input signals can be generated, by a user operating the input portion102 b (e.g., a keyboard or a pointing device such as a mouse), andcommunicated to processing portion 102 c. The processing portion 102 ccan be configured to process the graphic based data and/or the audiobased data based on the input signals to produce, respectively, visualbased output signals and/or audio based output signals.

The processing portion 102 c can be further configured to process one orboth of the graphics based data and the audio based data to producesupplementary signals which can be communicated to the electronic device104. The graphics based data and/or audio based data can be processed bythe processing portion 102 c based on the input signals. Preferably, thesupplementary signals are communicated to the transceiver portion 102 fwhich transmits the supplementary signals to the electronic device 104wirelessly via the communication network 106.

Based on the supplementary signals, auxiliary information can bedisplayed via the supplementary display 104 a as will be discussed withreference to an exemplary scenario per FIG. 1c hereinafter.

Referring to FIG. 1c , in one exemplary scenario 200, the computer 102can be a gaming laptop and the electronic device 104 can be a Smartphonehaving a display screen. In this regard, the aforementioned displaymodule/supplementary display 104 a can be in the form of a displayscreen. Hence, the aforementioned display module/supplementary display104 a can be referred to as a supplementary display screen 104 ahereinafter.

The supplementary display screen 104 a can be configured for coordinategraph type display in which a vertical axis 202 and a horizontal axis204 section the supplementary display screen 104 a into four equalsections. In this regard, the supplementary display screen 104 a can bepartitioned into a first quadrant 206 a indicative of a FL basedlocation, a second quadrant 206 b indicative of a FR based location, athird quadrant 206 c indicative of a RL based location and a fourthquadrant 206 d indicative of a RR based location. Additionally, a pointof origin 208 can be displayed. The point of origin 208 can be areference point which is indicative that there is no output from each ofthe FL channel speaker, the FR channel speaker, the RL channel speakerand the RR channel speaker in respect of sound effect of interest (i.e.,each of the FL channel signal, FR channel signal, RL channel signal andthe RR channel signal can be quantified to be 0 dB by the processingportion 102 c, in relation to the sound effect of interest). Moreover,one or more visual cues 210 a/210 b (i.e., visual indication(s)) can bedisplayed based on the FL channel signal, FR channel signal, RL channelsignal and/or the RR channel signal as will be discussed later infurther detail.

The software program executed can be a game based program. The gamebased program can, for example, be of a war/battle type game genre(i.e., a game which is war/battle themed).

Usually, in a game, there will be one or more game characters and/or agame environment (i.e., graphics based data) which can be visuallyperceived via the main display screen 102 a. In the game, there can be astoryline or game rules and a gamer can play the game in accordance withthe storyline or game rules. For example, there may be a need for thegamer to move one or more game characters in a game environment so as toachieve a certain objective. Appreciably, in a game, there can be one ormore movable game characters and/or one or more stationary gamecharacters. The movable game character(s) can be moved in accordancewith gamer control to achieve a certain objective in the game.Furthermore, the game can include accompanying game audio (i.e., audiobased data) such as background music, soundtracks and/or sound effectswhich can be audibly perceived via the plurality of speaker drivers 102i. The game character(s) and game environment can correspond to graphicsbased data. The accompanying game audio can correspond to audio baseddata.

Specifically, in a game which is war themed, game characters can includesoldiers and the game environment can correspond to a battlefield. Anobjective of the game can be to neutralize enemy targets. Gamer controlcan be via the input portion 102 b (i.e., input signals generated by agamer using a keyboard) to, for example, move the soldier(s) and/or toshoot at an enemy target. Sound effects of the game can include gunshotsand footsteps (e.g., as the gamer moves the soldiers through thebattlefield and/or as the enemy targets move through the battlefield).Sound effects can further include gunshots as enemy targets shoot atsoldiers controlled by the gamer. The main display screen 102 a can beconfigured to display the battlefield and soldiers etc (i.e.,information displayed by the main display screen 102 a).

In this regard, audio based data can be associated with game audio.Specifically, audio based data can include, for example, backgroundmusic, soundtracks and/or sound effects.

Additionally, information displayed by the main display screen 102 a caninclude the game environment, the soldier(s) and/or enemy target(s).Information displayed by the main display screen 102 a can furtherinclude movement of the soldier(s), movement of the enemy target(s)and/or changes in the game environment as the gamer moves the soldier(s)at a current point in time during gameplay.

The processing portion 102 c can, for example, be configured provide anindication and/or perform calculations based on audio based dataassociated with the FL channel signal, FR channel signal, RL channelsignal and/or the RR channel signal. Audio based data associated witheach of the FL channel signal, FR channel signal, RL channel signal andthe RR channel signal can, for example, be quantified in decibels (dB).Moreover, the FL channel signal, FR channel signal, RL channel signaland the RR channel signal can be indicative of loudness of the FL audiooutput, the FR audio output, the RL audio output and the RR audio outputrespectively.

Preferably, the supplementary signals communicated from the computer 102to the electronic device 104 can be derived based on audio based data.Audio based data can be based on a sound effect of interest to a gamer.The sound effect of interest to a gamer can be associated with an objectof interest to the gamer. An object of interest can, for example,include a movable game character such as an enemy target.

In one embodiment, the processing portion 102 c can be configured toquantify (e.g., in dB) audio based data associated with each of the FLchannel signal, FR channel signal, RL channel signal and the RR channelsignal at any point in time when the game is being played by a gamer.Specifically, a sound effect (e.g., gunshots from an enemy target and/orfootsteps of an enemy target) of interest can be identified by a gamerand the processing portion 102 c can be configured to quantify, in dB,audio based data associated with each of the FL channel signal, FRchannel signal, RL channel signal and the RR channel signal in relationto the sound effect of interest (e.g., gunshots from an enemy targetand/or footsteps of an enemy target). Based on such quantification, inrelation to the sound effect of interest, of audio based data associatedwith the FL channel signal, FR channel signal, RL channel signal and/orthe RR channel signal, supplementary signals can be generated by theprocessing portion 102 c and communicated from the computer 102 to theelectronic device 104. A sound effect of interest can be identified by agamer by manner of, for example, selection of an object of interest aswill be discussed later in further detail with reference to FIG. 2.

In another embodiment, the processing portion 102 c can be configured toquantify (e.g., in dB) audio based data associated with each of the FLchannel signal, FR channel signal, RL channel signal and the RR channelsignal at any point in time when the game is being played by a gamer.The processing portion 102 c can be further configured to compare audiobased data associated with one channel signal (e.g., FL channel signal)with audio based data associated with another channel signal (e.g., FRchannel signal). Specifically, a sound effect (e.g., gunshots from anenemy target and/or footsteps of an enemy target) of interest can beidentified by a gamer, and the processing portion 102 c can beconfigured to quantify and compare audio based data associated with theFL channel signal, FR channel signal, RL channel signal and/or the RRchannel signal in relation to the sound effect of interest (e.g.,gunshots from an enemy target and/or footsteps of an enemy target). Asound effect of interest can be identified by a gamer by manner of, forexample, selection of an object of interest as will be discussed laterin further detail with reference to FIG. 2.

In one example, in relation to the sound effect of interest audiblyperceivable at a point in time during gameplay, audio based dataassociated with the FL channel signal can be quantified to be 6 dB,audio based data associated with the FR channel signal can be quantifiedto be 3 dB, audio based data associated with the RL channel signal canbe quantified to be 0 dB and audio based data associated with RR channelsignal can be quantified to be 0 dB. The processing portion 102 c can beconfigured to compare audio based data associated with the FL and FRchannel signals (since audio based data associated with the RL and RRchannel signals, being 0 dB, can be disregarded). By comparing audiobased data associated with the FL and FR channel signals, supplementarysignals indicating location of the sound effect of interest duringgameplay can be generated. Specifically, given that audio based dataassociated with the FL channel signal is quantified to be 6 dB whereasaudio based data associated with the FR channel signal is quantified tobe 3 dB, supplementary signals indicating that, for example, enemytarget gunshots can be heard near the front (i.e., between FL and FRchannels) closer to the left side (i.e., since audio based dataassociated with the FL channel signal is 6 dB and audio based dataassociated with the FR channel signal is 3 dB).

In another example, in relation to the sound effect of interest audiblyperceivable at a point in time during gameplay, audio based dataassociated with the FL channel signal can be quantified to be 0 dB,audio based data associated with the FR channel signal can be quantifiedto be 5 dB, audio based data associated with the RL channel signal canbe quantified to be 0 dB and audio based data associated with the RRchannel signal can be quantified to be 2 dB. The processing portion 102c can be configured to compare audio based data associated with the FRand RR channel signals (since audio based data associated with the FLand FR channel signals, being 0 dB, can be disregarded). By comparingaudio based data associated with the FR and RR channel signals,supplementary signals indicating location of the sound effect ofinterest during gameplay can be generated. Specifically, given thataudio based data associated with the FR channel signal is quantified tobe 5 dB whereas audio based data associated with the RR channel signalis quantified to be 2 dB, supplementary signals indicating that, forexample, enemy target gunshots can be heard near the right side (i.e.,between FR and RR channels) closer to the front (i.e., since audio baseddata associated with the FR channel signal is 5 dB and audio based dataassociated with the RR channel signal is 2 dB).

Appreciably, in this manner (e.g., per earlier discussion concerning thetwo examples immediately preceding this paragraph), an indication of theapproximate location of an enemy target can be provided. Therefore, thesupplementary signals can be indicative of an approximate location of anenemy target although the enemy target may not be necessarily visuallyperceivable via the main display screen 102 a at a particular point intime during gameplay when the sound effect of interest (i.e., gunshotsfrom an enemy target) can be audibly perceived. Specifically, anindication of an approximate location of an object of interest (e.g., anenemy target) can be provided via the supplementary display screen 104 abased on audio based data even though the object of interest is notvisually perceivable via the main display screen 102 a at a currentpoint in time during gameplay. Therefore, auxiliary informationdisplayed via the supplementary display screen 104 a can relate to theaforementioned approximate location of an object of interest notshown/displayed by the main display screen 102 a.

In this regard, the supplementary signals communicated from the computer102 to the electronic device 104 can be received and processed by theelectronic device 104 so as to provide at least one indication (i.e.,visual cue(s) 210 a/210 b) of, for example, an approximate location ofan object of interest (e.g., an enemy target).

In an earlier example (i.e., audio based data associated with the FLchannel signal can be quantified to be 6 dB, audio based data associatedwith the FR channel signal can be quantified to be 3 dB, audio baseddata associated with each of the RL channel signal and the RR channelsignal can be quantified to be 0 dB in relation to the sound effect ofinterest), where based on audio based data, the supplementary signalscan indicate that the object of interest (e.g., the enemy target) isapproximately located near the front (i.e., between FL and FR channels)closer to the left side (i.e., since audio based data associated withthe FL channel signal is 6 dB and audio based data associated with theFR channel signal is 3 dB). The supplementary display screen 104 a candisplay an indication such as a visual cue 210 a somewhere in the firstquadrant 206 a indicating as such.

In another earlier example (i.e., audio based data associated with theFL channel signal can be quantified to be 0 dB, audio based dataassociated with the FR channel signal can be quantified to be 5 dB,audio based data associated with the RL channel signal can be quantifiedto be 0 dB and audio based data associated with RR channel signal can bequantified to be 2 dB in relation to the sound effect of interest),where based on audio based data, the supplementary signals can indicatethat the object of interest (e.g., the enemy target) is approximatelylocated at the right side (i.e., between FR and RR channels) closer tothe front (i.e., since audio based data associated with the FR channelsignal is 5 dB and audio based data associated with the RR channelsignal is 2 dB). The supplementary display screen 104 a can display anindication such as a visual cue 210 b somewhere in the second quadrant206 b indicating as such.

Appreciably, for a gamer playing a game using the computer 102, thesound effect of interest (e.g., gunshots from an enemy target, footstepsof an enemy target) may be audibly perceivable from the plurality ofspeaker drivers 102 i. However, the object of interest (e.g., an enemytarget) associated with the sound effect of interest may not necessarilybe shown (i.e., visually perceivable) on the main display screen 102 aeven if the sound effect of interest can be audibly perceived at aparticular point in time when the game is played. In this regard,information displayed by the main display screen 102 a can include thegame character(s) moved by the gamer and the game environment whereasauxiliary information such as the object of interest (e.g., a movableenemy target which movement may be computer controlled), which is notdisplayed by the main display screen 102 a when the associated sound ofinterest can be audibly perceived, can be displayed by the supplementarydisplay screen 104 a. Therefore, even if the object of interest is notdisplayed by the main display screen 102 a when the associated sound ofinterest can be audibly perceived by a gamer, the gamer can still beprovided with an approximate location of the object of interest in thegame environment by virtue of the aforementioned visual cue(s) 210 a/210b displayed by the supplementary display screen 104 a.

Moreover, since the approximate location of the object of interest inthe game environment can be provided by displaying the aforementionedvisual cue(s) 210 a/210 b via the supplementary display screen 104 a, itis appreciable that there is no need to provision any additional spaceon the main display screen 102 a for display of such auxiliaryinformation. Hence there will be no such visual distractions shown onthe main display screen 102 a which may detract gaming experience. Thatis, a gamer can have access to desired auxiliary information and yetstill fully enjoy the intended display (the movable game charactercontrolled by the gamer and the game environment etc.) on the maindisplay screen 102 a without being distracted by display of auxiliaryinformation.

FIG. 2 shows a flow diagram for a processing method 300 in associationwith the system 100 of FIG. 1 in accordance with an embodiment of thedisclosure. Per earlier discussion, it is appreciable that the system100 includes a computer 102 and an electronic device 104. The computer102 is communicable with the electronic device 104.

The processing method 300 can include a selection step 302, anidentification step 304, a derivation step 306, a transmission step 308and an output step 310.

In regard to the selection step 302, a graphics user interface (GUI) canbe provided for user selection by a user of the computer 102. The GUIcan be displayed by the main display screen 102 a. For example, a gamercan be provided with an option to select a desired object of interest(e.g., enemy target). The GUI can, for example, be presented to thegamer as the game program is initialized. Selection of an objection ofinterest can be by manner of the gamer operating the input portion 102 b(e.g., a keyboard or a pointing device such as a mouse) so that inputsignals communicated to the processing portion 102 c can be indicativethe gamer's selected object of interest. Therefore, a user of thecomputer 102 can be able to select an object of interest.

In regard to the identification step 304, the processing portion 102 ccan be configured to identify audio based data associated with theselected object of interest. For example, the processing portion 102 ccan be configured to identify the relevant sound effect(s) associatedwith the selected object of interest. Therefore, audio based dataassociated with the selected object of interest can be identified at thecomputer 102.

In regard to the derivation step 306, the processing portion 102 c canbe configured to generate supplementary signals based on the identifiedaudio based data. Therefore, supplementary signals can be generated, atthe computer 102, based on the identified audio based data.

In regard to the transmission step 308, supplementary signalscommunicated from the processing portion 102 c to the transceiverportion 102 f can be communicated to the electronic device 104.Therefore, generated supplementary signals can be communicated from thecomputer 102 to the electronic device 104.

In regard to the output step 310, supplementary signals received by theelectronic device 104 can be further processed so that visual cue(s) 210a/210 b can be displayed via the display module 104 a. As such the gamercan visually perceive auxiliary information displayed by the displaymodule 104 a. Therefore, received supplementary signals can be processedto generate auxiliary information which can be visually perceivable viathe electronic device 104 but not the computer 102.

In the foregoing manner, various embodiments of the disclosure aredescribed for addressing at least one of the foregoing disadvantages.Such embodiments are intended to be encompassed by the following claims,and are not to be limited to specific forms or arrangements of parts sodescribed and it will be apparent to one skilled in the art in view ofthis disclosure that numerous changes and/or modification can be made,which are also intended to be encompassed by the following claims.

In one example, predictive based visual cues can be provided byanalyzing historical game play data (e.g., analyzing history ofindications 210 a/210 b displayed by the supplementary display screen104 a) or marked up by global community (e.g., in the case of aMassively Multiplayer Online Role Playing Game). Predictive based visualcues can be generated via, for example, Kalman filtering based signalprocessing (e.g., by the processing portion 102 c).

In another example, options (e.g., via a graphics user interface) can bepresented, via the display module 104 a, to a gamer running macros suchas a series of keystrokes or commands. For example, six graphicalbuttons, each being customizable by the gamer to turn on/off (i.e., toactivate or to deactivate) certain functions/trigger certainactivities/trigger certain actions associated with a game run/executedat the computer 102 side can be presented via the display module 104 a.In a more specific example, one of the six graphical buttons can becustomized to trigger an action by the gamer controlled character (e.g.,scouting mode, stealth mode and/or to run from/evade enemy target fire).Therefore, the graphical button(s) can effectively function as shortcutkey(s) for game control during gameplay. As can be appreciated, theelectronic device 104 can be used as a complementary control deviceduring gameplay and can enhance gaming experience by facilitating easeof control of a game character when a gamer is playing a game.

In yet another example, although a display screen has been used inearlier examples, it is appreciable that the display module 104 a can bein other forms. For example, the display module 104 a can be in the formof a light emitting diode (LED) array where an appropriate LED is litaccording to the supplementary signals received and processed by theelectronic device 104. For example, an LED located at the first quadrant206 a can be lit if the supplementary signals indicate that the objectof interest is located approximately near the front and closer to theleft side.

In yet a further example, although earlier examples are based on thesystem 100 being a four channel output (e.g., FR channel, FL channel, RLchannel and RR channel) system, it is appreciable that the system 100can be based on any number of channel outputs. For example, the system100 can be based on six channel outputs where the plurality of speakerdrivers 102 i further includes another two speaker drivers (e.g., a topchannel speaker and a side channel speaker) in addition to the FLchannel speaker, the FR channel speaker, the RL channel speaker and theRR channel speaker.

1. An electronic device operable with a computer running a programassociable with graphic based data and audio based data, the computerhaving a main display screen displaying information based on graphicbased data, the electronic device comprising: a display moduleconfigurable to display auxiliary information related to informationbeing displayed via the main display screen, auxiliary information notbeing displayed by the main display screen, wherein auxiliaryinformation displayed by the display module, but not the main displayscreen, is derivable based on audio based data.
 2. The electronic deviceas in claim 1 wherein auxiliary information displayed via the displaymodule relates to an object of interest, the object of interest beingassociable with audio based data audibly perceivable via the computer.3. The electronic device as in claim 2 wherein graphic based data isassociable with an environment and auxiliary information is associablewith approximate location of the object of interest within theenvironment.
 4. The electronic device as in claim 3 wherein audio baseddata associated with the object of interest corresponds to sound effectassociated with the object of interest.
 5. A processing methodassociated with a system comprising a computer and an electronic device,the computer being communicable with the electronic device, theprocessing method comprising: a selection step where a user of thecomputer selects an object of interest; an identification step whereaudio based data associated with the selected object of interest isidentified at the computer; a derivation step where supplementarysignals are generated, at the computer, based on the identified audiobased data; a transmission step where generated supplementary signalsare communicated from the computer to the electronic device; and anoutput step where received supplementary signals are processed togenerate at least one visual cue visually perceivable via the electronicdevice but not the computer.